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Red RobotAn animation we made over the course of a couple of hours, each taking a turn to do a bit. Needs a voice actor!
3D ModelingToday we animated absolutely nothing, but used the time instead working on modeling our various human characters. Often we find that you can create a character out of vertices (points in 3d) and it look quite good, or accurate to the reference material, but then look off when you tilt the camera. The solution, I think, is to pan/tilt the camera frequently, but that this then necessitates that you switch to an absolute perspective view often also, to get the reference image to appear again. Ship Materialising
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